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29/09/2019 23:37

The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and making sure clumping+internal collisions weights together aren't adding up to over 1) the simulation tends to look much softer.
The solution is very high constraint iterations.

Thanks to Zybrand ( https://vimeo.com/zybrand ) for sharing that knowledge.

Also I gave volume rendering a try. Works pretty well.


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Grain_Snow.hipnc (626 kB)

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Version:17.5.327
Author: ChrBohm
Level:
Intermediate
 

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© Christian Bohm 2019