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16.0
16.5
17.0
17.5
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
(Grainy) Pighead into Blender
17.5
Glued vellum grains
Intermediate
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
Make typography by packing words into letters using uvlayout sop.
Beginner
differential growth with c...
17.5
cool differential growth effect with Curves. Enjoy.
Advanced
Thu, Dec 05 2019
Anonymous
Very nice little example for simple book animation. Posted by user "konstantin magnus" on od|force forum.
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Shoot particles to target
17.5
Calculate the trajectory angle
Advanced
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
Particles moving with a grid pattern(programming behavior).
Vector Fields + Particles Advection, enjoy!
The preview of the an...
Intermediate
[FLIP] Boiling water
17.5
Using Air incompressibility to simulate a boiling water effect
Intermediate
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner