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ChrBohm Feature Requester (Tier III)
Joined May 2019
London,UK
www.hdbp.io
Creator of hdbp.io and overall an ok guy.
Votes given: 116
Average scene level: Beginner
Upvotes received: 158
Uploads (65)
[RBD] simple Parkour
16.5
simple setup to demonstrate RBD collisions.
Beginner
A simple viscosity test. Enjoy.
(Yes, I know it looks like poo.)
Intermediate
Don't know what you think, but I felt like it's a cool effect...
Beginner
[OceanTools] water sphere
17.5
Cool example of using the Ocean Tools with non-planar geo.
Intermediate
differential growth with c...
17.5
cool differential growth effect with Curves. Enjoy.
Advanced
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
A simple procedural DNA Strand.
Uses matrix rotation.
Intermediate
Simple Rock generator
17.0
A simple Rock with a mountain Node
Beginner
Simple Snow generator
Beginner
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
[Vellum] Spawning of strut...
17.5
A setup showing how to spawn (vellum) strut balls with the integrated "emission type" "continuous"
Intermediate
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
A simple way of transforming any object into boxes.
Also interesting for animations.
Beginner
[RBD] break a statue
17.5
Simple RBD Setup to constraint objects with a glue constraint and then break them.
Uses RBDPackedObject and Glue Constraints.
Intermediate
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
[FLIP] Boiling water
17.5
Using Air incompressibility to simulate a boiling water effect
Intermediate
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[VEX] colorized mountains
17.5
Uses relbbox to colorize a simple landscape based on it's position relative to it's overall height.
More about relbbox here:
h...
Beginner
[MotionDesign] rising pillars
17.5
Simple effect using transfer attributes.
The pillars are raised by a polyextrude, which is controlled by the attribute "extrudeHe...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Using a solver for a simple infection setup.
Intermediate
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
cut object by uvSeams
17.5
Just found that node ( vertex split ) today and thought I share it with you guys.
I needed it to cut an object by its UV island...
Beginner
For your everyday helix needs.
Intermediate
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
color correct in VEX
17.5
A very simple VEX code for HSV color correction.
Can change Hue, Saturation and Brightness (Value).
Beginner
FLIP sim follows a curve via a POP Curve Force.
Intermediate
[VEX] masked custom blends...
17.5
Using lerp() for blending between to blendshapes. The nice thing is that you can integrate a mask this way
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
Points following a static velocity field.
Intermediate
[POP] Particle Replicator
16.5
Based on this thread:
https://forums.odforce.n... interesting way of splitting points into two by using a POP Stream and POP Re...
Beginner
[VELLUM] Vellum Spawning
17.5
Using a custom Vellum DOP Network to spawn Vellum patches. For this you have to use the Vellum Source Node and set the input corre...
Beginner
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
[RBD] hard constraint setup
16.5
I've seen a lot of weird and complicated setups for hard constraints lately.
I think this one shows the common gotchas in a clea...
Intermediate
A quick way of calculating the density of a point cloud.
Intermediate
How to turn an object into curves using the ends node.
Beginner
[VEX] swirl generator
16.5
I the unlikely case you would need something like that...
Can be handy with a polyframe to create weird directions to feed into...
Intermediate
Pyro setup showing the effect of negative temperature.
Intermediate
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
time-offsetting with forea...
18.0
How to time-offset copies of an animation.
Intermediate
a simple setup to drive a polyExtrude with noise
Beginner
growing spiderweb (sort of)
18.0
Answer to:
https://www.reddit.com/r/Houdi...
Intermediate
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Only keep edges of Voronoi
18.5
A quick and dirty way of only keeping the outside edges of a voronoi. Looks kind of interesting...
Intermediate
Possible solution to:
https://www.reddit.com/r/Houdi...
Intermediate