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12/04/2021 21:25

Using xyzdist and primuv to deform geometry by a reference object.

Works a bit like a point deform.


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Download:

xyzdist_deform.hiplc (181 kB)

URL:
Version:18.5.499
Author: ChrBohm
Level:
Intermediate
 

Comments:
kmdani  2022-01-15 08:48:34
I think the grid's uvTexture node a little misleading, in a way that suggest, the wrangle uses that "uvw" attribute. I think you don't need at all the texture node, because the wrangle uses primuv which is in baricentric coordinates.
 
   
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