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16.0
16.5
17.0
17.5
A simple procedural DNA Strand.
Uses matrix rotation.
Intermediate
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
Make typography by packing words into letters using uvlayout sop.
Beginner
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
How to vary the transforms of instances via the Copy SOP, including how to set orientations with vectors, matrices and quaternion...
Intermediate
Copy SOP Multiple Instances
17.5
A few different methods for varying instance shapes with the Copy SOP. Includes For/Each loops, Compiled blocks, and some other tr...
Intermediate
copy_sop_attributes_01_bro...
17.5
Messing with Houdini's sophisticated UV packing node to create flexible word clouds that fill arbitrary shapes.
Intermediate
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Beginner
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Intermediate
veins effect with the Find Shortest Path node.
Intermediate
Curve Driven Pinball Wire ...
18.0
Curve driven wire rack, similar to those found in pinball machines. It has almost zero cook time when imported into Unreal as an ...
Intermediate
SOP Ambient Occlusion
18.5
Create Occlusion at object level. Great for finding cavities, scattering objects etc.
Should have used the sample sphere functio...
Advanced
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
[SOP] by_volume_gradient_f...
19.5
simple volume vop example on how to fade density on the Y axis.
Intermediate