This website uses cookies
We use cookies to personalise content and to analyse our traffic.
We also share information about your use of our site with our analytics partners (google)
who may combine it with other information that you’ve provided to them or that they’ve collected from your
use of their services. You consent to our cookies if you continue to use our website.
Accept
Are you sure you want to delete this scene?
NONE
20
50
100
Sort by:
Popularity
Level
Version
Filter Level:
All
Beginner
Intermediate
Advanced
Filter Version:
All
16.0
16.5
17.0
17.5
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
[MotionDesign] rising pillars
17.5
Simple effect using transfer attributes.
The pillars are raised by a polyextrude, which is controlled by the attribute "extrudeHe...
Beginner
Vellum custom curve force
17.5
Driving POP curve force by attributes
(test to see how the site handles otls)
Beginner
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
How to vary the transforms of instances via the Copy SOP, including how to set orientations with vectors, matrices and quaternion...
Intermediate
copy_sop_attributes_01_bro...
17.5
Any attribute can be used to render an AOV. This takes four simple steps. Dive inside to find out more!
Beginner
Tue, Oct 29 2019
Anonymous
Transfer_attribute_v02
17.5
https://youtu.be/rwX0IR0NBGw?t=42
...
Intermediate
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Wed, Nov 20 2019
Anonymous
Using attribute vop and transform pieces to adjust animate transformation, scale and rotation using noise.
Intermediate
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
Make flag instantly and use an attribute from map node under the null.
Intermediate
Renderman Paper Book & Key...
18.0
Shows the use of the color attribute for Renderman within Houdini. Also uses a hscript driven procedural system to animate the two...
Beginner
Sat, Jun 27 2020
Anonymous
attribute_referencing
18.0
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
Sun, Sep 06 2020
Anonymous
Puts all the group names into a attribute.
Intermediate
Calculate an attribute sequence number from an another attribute named sequence.
Ex : if you have a list of different agents, it...
Beginner
Thu, Sep 30 2021
Anonymous
local_prim_refinement_with...
16.0
Mon, Nov 01 2021
Anonymous
Lets you use your colors with a vdb displacment without any attribute transfer
Intermediate
Tue, Nov 08 2022
Anonymous