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16.0
16.5
17.0
17.5
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
A simple way of transforming any object into boxes.
Also interesting for animations.
Beginner
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Using a solver for a simple infection setup.
Intermediate
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
For your everyday helix needs.
Intermediate
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
color correct in VEX
17.5
A very simple VEX code for HSV color correction.
Can change Hue, Saturation and Brightness (Value).
Beginner
FLIP sim follows a curve via a POP Curve Force.
Intermediate
[VEX] masked custom blends...
17.5
Using lerp() for blending between to blendshapes. The nice thing is that you can integrate a mask this way
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
[POP] Particle Replicator
16.5
Based on this thread:
https://forums.odforce.n... interesting way of splitting points into two by using a POP Stream and POP Re...
Beginner
This scene is a sample file to run python3 on PDG.
Point:
- Set PYTHONHOME and PYTHONPATH before excuting Python3
- Change py...
Beginner
[VELLUM] Vellum Spawning
17.5
Using a custom Vellum DOP Network to spawn Vellum patches. For this you have to use the Vellum Source Node and set the input corre...
Beginner
Vellum custom curve force
17.5
Driving POP curve force by attributes
(test to see how the site handles otls)
Beginner
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
How to vary the transforms of instances via the Copy SOP, including how to set orientations with vectors, matrices and quaternion...
Intermediate
Copy SOP Multiple Instances
17.5
A few different methods for varying instance shapes with the Copy SOP. Includes For/Each loops, Compiled blocks, and some other tr...
Intermediate
[RBD] hard constraint setup
16.5
I've seen a lot of weird and complicated setups for hard constraints lately.
I think this one shows the common gotchas in a clea...
Intermediate
[VEX] swirl generator
16.5
I the unlikely case you would need something like that...
Can be handy with a polyframe to create weird directions to feed into...
Intermediate
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
vellum then point deform
Beginner
Foreach Loop Random Distri...
17.5
Random object distribution going for a scattered points in a scattered object
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Beginner
Simple rock with volume fr...
17.5
Useful technique for creating deformed shapes by
1. Creating lowers volumes
2. Resampling them
3. Converting to poly
Beginner
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Wed, Nov 20 2019
Anonymous
Using attribute vop and transform pieces to adjust animate transformation, scale and rotation using noise.
Intermediate
Doctor Strange - Portal Ef...
18.0
The portal of Marvel's Doctor Strange, composed with some simple nodes in Houdini.
I began with some duplicated circles that I ...
Intermediate
Thu, Dec 05 2019
Anonymous
Forloop_3dclip_compiled_or...
17.5
example from cgwiki
Intermediate
Thu, Dec 05 2019
Anonymous
Very nice little example for simple book animation. Posted by user "konstantin magnus" on od|force forum.
Beginner
simple transform with
for-each and time shift.
Intermediate
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Intermediate
Sat, Dec 28 2019
Anonymous
This is a solver for creating a Ripple simulation that tiles. Useful for baking out animation for use in games.
Intermediate
Sun, Dec 29 2019
Anonymous
[RBD] H18 Glas interior Fa...
18.0
A quick setup showing the new RBD Workflow to delete interior faces.
This is mainly used for rendering pre-shattered glass, so t...
Intermediate
Mon, Dec 30 2019
Anonymous
forEachFrenchFries_JIM
16.5
Strings in Vellum Houdini ...
17.5
A simple test of a strings in vellum affected for a wind.-
Beginner
Renderman Paper Book & Key...
18.0
Shows the use of the color attribute for Renderman within Houdini. Also uses a hscript driven procedural system to animate the two...
Beginner
time-offsetting with forea...
18.0
How to time-offset copies of an animation.
Intermediate
Resample with random point...
18.0
(I'm not sure if the points get displayed in the preview, therefore I encourage you to download the HIP). This setup allows you to...
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
logarithic_spiral_rainbow_fog
18.0
A non-simulation method for creating colourful fog swirls.
Intermediate
Fri, Sep 18 2020
Anonymous
Sat, Sep 26 2020
Anonymous
SOP Ambient Occlusion
18.5
Create Occlusion at object level. Great for finding cavities, scattering objects etc.
Should have used the sample sphere functio...
Advanced
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Fri, Apr 23 2021
Anonymous
Simple House made with a lattice node for HDA use
Beginner
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
Great for pyro burning through cloth:)
Contact information available at ndrewcook.com
Intermediate
Calculate an attribute sequence number from an another attribute named sequence.
Ex : if you have a list of different agents, it...
Beginner
for-each loop with iterati...
18.5
How to use for-each loop with metadata to create procedural group names
Intermediate
Fri, Jul 16 2021
Anonymous
Duplicate Node for even spacing ,, does transform rotate scale made by https://twitter.com/luckyde_
Intermediate
Inspired by a post I saw on @sidefxhoudini 's Instagram account.
Fairly easy and straightforward build.
Beginner
Thu, Sep 30 2021
Anonymous
transforming_vector_volumes
12.5
Lets you displace color informaiton with a vdb displacment without unsing any attibute transfer.
Intermediate
Thu, Aug 18 2022
Anonymous
forloop_timeshift_vu
16.5
Tue, Feb 21 2023
Anonymous
Sine Deform with VEX
19.0
A basic of sine deformer in X-Y Plane
Beginner