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16.0
16.5
17.0
17.5
[RBD] simple Parkour
16.5
simple setup to demonstrate RBD collisions.
Beginner
A simple viscosity test. Enjoy.
(Yes, I know it looks like poo.)
Intermediate
Don't know what you think, but I felt like it's a cool effect...
Beginner
[OceanTools] water sphere
17.5
Cool example of using the Ocean Tools with non-planar geo.
Intermediate
differential growth with c...
17.5
cool differential growth effect with Curves. Enjoy.
Advanced
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
A simple procedural DNA Strand.
Uses matrix rotation.
Intermediate
Simple Rock generator
17.0
A simple Rock with a mountain Node
Beginner
Simple Snow generator
Beginner
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
[Vellum] Spawning of strut...
17.5
A setup showing how to spawn (vellum) strut balls with the integrated "emission type" "continuous"
Intermediate
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
A simple way of transforming any object into boxes.
Also interesting for animations.
Beginner
[RBD] break a statue
17.5
Simple RBD Setup to constraint objects with a glue constraint and then break them.
Uses RBDPackedObject and Glue Constraints.
Intermediate
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
[FLIP] Boiling water
17.5
Using Air incompressibility to simulate a boiling water effect
Intermediate
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[VEX] colorized mountains
17.5
Uses relbbox to colorize a simple landscape based on it's position relative to it's overall height.
More about relbbox here:
h...
Beginner
[MotionDesign] rising pillars
17.5
Simple effect using transfer attributes.
The pillars are raised by a polyextrude, which is controlled by the attribute "extrudeHe...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Using a solver for a simple infection setup.
Intermediate
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
Particles from noise
17.5
The particles seems to not work here on site's preview. By default the particle count is set to 5mil, so it may require some mode...
Beginner
Example_box_circle_color
17.0
Simple animation
Beginner
Sat, Aug 17 2019
Anonymous
Make typography by packing words into letters using uvlayout sop.
Beginner
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
Finding the rotation axis of the driven wheel by solving the integral equation use a simple one-dimensional search algorithm. The ...
Intermediate
Tue, Aug 20 2019
Anonymous
point_connect_Exchange
11.0
cut object by uvSeams
17.5
Just found that node ( vertex split ) today and thought I share it with you guys.
I needed it to cut an object by its UV island...
Beginner
For your everyday helix needs.
Intermediate
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
Vellum Animated Constraints
17.5
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com/3...
Intermediate
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
color correct in VEX
17.5
A very simple VEX code for HSV color correction.
Can change Hue, Saturation and Brightness (Value).
Beginner
[VEX] masked custom blends...
17.5
Using lerp() for blending between to blendshapes. The nice thing is that you can integrate a mask this way
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
Points following a static velocity field.
Intermediate
if you don't like your computer and want him to die.
Beginner
[POP] Particle Replicator
16.5
Based on this thread:
https://forums.odforce.n... interesting way of splitting points into two by using a POP Stream and POP Re...
Beginner
Wed, Sep 04 2019
Anonymous
Cutting away hard edges from volumes
based on:
https://www.reddit.com/r/Houdi...
Intermediate
This scene is a sample file to run python3 on PDG.
Point:
- Set PYTHONHOME and PYTHONPATH before excuting Python3
- Change py...
Beginner
[VELLUM] Vellum Spawning
17.5
Using a custom Vellum DOP Network to spawn Vellum patches. For this you have to use the Vellum Source Node and set the input corre...
Beginner
Vellum custom curve force
17.5
Driving POP curve force by attributes
(test to see how the site handles otls)
Beginner
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
Vellum Rest Blend Example
17.0
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com/...
Intermediate
Vellum Rest Blend Sources
17.0
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com...
Intermediate
How to vary the transforms of instances via the Copy SOP, including how to set orientations with vectors, matrices and quaternion...
Intermediate
Copy SOP Multiple Instances
17.5
A few different methods for varying instance shapes with the Copy SOP. Includes For/Each loops, Compiled blocks, and some other tr...
Intermediate
[RBD] hard constraint setup
16.5
I've seen a lot of weird and complicated setups for hard constraints lately.
I think this one shows the common gotchas in a clea...
Intermediate
A quick way of calculating the density of a point cloud.
Intermediate
Particles moving with a grid pattern(programming behavior).
Vector Fields + Particles Advection, enjoy!
The preview of the an...
Intermediate
How to turn an object into curves using the ends node.
Beginner
copy_sop_attributes_01_bro...
17.5
Any attribute can be used to render an AOV. This takes four simple steps. Dive inside to find out more!
Beginner
[VEX] swirl generator
16.5
I the unlikely case you would need something like that...
Can be handy with a polyframe to create weird directions to feed into...
Intermediate
Pyro setup showing the effect of negative temperature.
Intermediate
another useless 2DFX
17.5
another useless 2DFX
Beginner
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
vellum then point deform
Beginner
Heightfield mask from image
17.5
This show how to modeling not in polygons but in VDB.
Intermediate
geo no Intersect Pack By UV
17.5
good looking Scatter
17.5
noise frequency control
17.5
Convert N,up to orient
15.5
Foreach Loop Random Distri...
17.5
Random object distribution going for a scattered points in a scattered object
Intermediate
particles Flow Along Path
17.5
based on this: https://vimeo.com/294866744
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Tue, Oct 29 2019
Anonymous
Transfer_attribute_v02
17.5
Messing with Houdini's sophisticated UV packing node to create flexible word clouds that fill arbitrary shapes.
Intermediate
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Beginner
Simple rock with volume fr...
17.5
Useful technique for creating deformed shapes by
1. Creating lowers volumes
2. Resampling them
3. Converting to poly
Beginner
https://youtu.be/rwX0IR0NBGw?t=42
...
Intermediate
Sat, Nov 16 2019
Anonymous
Blending 2 vellum grooms
Intermediate
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Shoot particles to target
17.5
Calculate the trajectory angle
Advanced
Wed, Nov 20 2019
Anonymous
Using attribute vop and transform pieces to adjust animate transformation, scale and rotation using noise.
Intermediate
(Grainy) Pighead in Blender
17.5
Glued vellum grains
Intermediate
Turbulent_Points_Gradient
17.5
Using a point VOP to manipulate a grid of points
Beginner
Advect a point by color luminosity
Intermediate
Visualize pscale of partic...
17.5
No need to do copy to points with spheres. Just one simple node in DOPs
Intermediate
Doctor Strange - Portal Ef...
18.0
The portal of Marvel's Doctor Strange, composed with some simple nodes in Houdini.
I began with some duplicated circles that I ...
Intermediate
Thu, Dec 05 2019
Anonymous
Forloop_3dclip_compiled_or...
17.5
example from cgwiki
Intermediate
Thu, Dec 05 2019
Anonymous
Very nice little example for simple book animation. Posted by user "konstantin magnus" on od|force forum.
Beginner
move along curve procedural
17.5
has some gimbal flipping probably from polyframe, would be better to use parallel transport to get orient.
Intermediate
This is simple particle scene with pop wind and pop attract.
Intermediate
simple transform with
for-each and time shift.
Intermediate
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
This is a little file that simulates the annealing process through two steps.
Step 1). Project a point along the edge between t...
Intermediate
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Intermediate
Animated clouds
Intermediate
Sat, Dec 28 2019
Anonymous
This is a solver for creating a Ripple simulation that tiles. Useful for baking out animation for use in games.
Intermediate
Voxel-RBD-Toy_simple
18.0
A voxelised test model utilising RBD.
Intermediate
Sun, Dec 29 2019
Anonymous
[RBD] H18 Glas interior Fa...
18.0
A quick setup showing the new RBD Workflow to delete interior faces.
This is mainly used for rendering pre-shattered glass, so t...
Intermediate
Mon, Dec 30 2019
Anonymous
forEachFrenchFries_JIM
16.5
Sat, Jan 04 2020
Anonymous
18_06_08_rolling_system
16.5
Thu, Jan 09 2020
Anonymous
Using the measure node with connectivity...
Intermediate
Thu, Jan 16 2020
Anonymous
Letters & Cables Vellum
18.0
Put in any Text and it will drop down, held up by some rubber bands.
Working on the issue with letters like "H" with two top p...
Beginner
Flag tearing by wind in Ve...
17.5
A simple test of a flag tearing by the wind in Vellum system.-
Intermediate
Strings in Vellum Houdini ...
17.5
A simple test of a strings in vellum affected for a wind.-
Beginner
Smoke Solver From Scratch
18.0
Nothing special, a very simple smoke solver from scratch. I hope it helps to understand the magic.
Intermediate
Tue, Jan 28 2020
Anonymous
Simple sea of grass using Vellum Hair
Beginner
Procedurally generate helixes along a curve using VEX
Advanced
From a starting point - shoot a ray that can bounce multiple times off of collision geo, mostly using VEX
Advanced
Roll up a line with VEX
17.5
Roll a line up into a spiral using VEX
Intermediate
Record my first houdini exercise.
RenderVersion:
http...
Beginner
Sat, Mar 07 2020
Anonymous
replicate only when source is less than x bounces
Beginner
Procedural icicle generator.
Just a quick test project, I'm sure it could be done a lot better and/or quicker, but it works.
Beginner
Magnetic Field Volume
18.0
Fairly simple magnetic field (VEX).
Beginner
Thu, Mar 19 2020
Anonymous
veins effect with the Find Shortest Path node.
Intermediate
Make flag instantly and use an attribute from map node under the null.
Intermediate
Sat, Apr 04 2020
Anonymous
Differential Growth Line
15.5
Wed, Apr 08 2020
Anonymous
This is an example file from CGWiki:
http://www.tokeru.com/cgwi...
Intermediate
Wed, Apr 08 2020
Anonymous
Camera select Points
17.0
In this scene i show how to pin a vellum sim to an animation, creating a rolling vellum monstrosity
Intermediate
Renderman Paper Book & Key...
18.0
Shows the use of the color attribute for Renderman within Houdini. Also uses a hscript driven procedural system to animate the two...
Beginner
time-offsetting with forea...
18.0
How to time-offset copies of an animation.
Intermediate
a simple setup to drive a polyExtrude with noise
Beginner
Curve Driven Pinball Wire ...
18.0
Curve driven wire rack, similar to those found in pinball machines. It has almost zero cook time when imported into Unreal as an ...
Intermediate
Tue, Jun 02 2020
Anonymous
growing spiderweb (sort of)
18.0
Answer to:
https://www.reddit.com/r/Houdi...
Intermediate
Sat, Jun 27 2020
Anonymous
attribute_referencing
18.0
Resample with random point...
18.0
(I'm not sure if the points get displayed in the preview, therefore I encourage you to download the HIP). This setup allows you to...
Intermediate
Create time-driven and static contour lines based on a geometry and bool and a bit of vex.
Intermediate
frustrumCullingVolumesample
18.0
Cull points or geometry by camera frustrum. This should be a default of sidefx imho....
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
custom_ripple_solver
18.0
Two ways to create noisy ripples
Intermediate
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
logarithic_spiral_rainbow_fog
18.0
A non-simulation method for creating colourful fog swirls.
Intermediate
Wed, Jul 22 2020
Anonymous
lineToCurveWithRamps
18.0
We take primnumber and divide it by total number of primitives, converting to float and feeding to color.
Beginner
Sat, Aug 22 2020
Anonymous
Sat, Aug 22 2020
Anonymous
Mon, Sep 07 2020
Anonymous
Dynamic Sticky Bullet Cons...
18.0
Sun, Sep 20 2020
Anonymous
Uses a pointvop to only apply a delta mush to specific areas on a mesh
Beginner
Puts all the group names into a attribute.
Intermediate
Tue, Oct 27 2020
Anonymous
matrix_chars_ad_04_japanese
16.0
Adverting particles through a custom velocity.
Intermediate
PAPER_BEND_TIMESHIFT_
17.5
Thu, Dec 03 2020
Anonymous
rolling_cloud_simple
13.0
Mon, Dec 07 2020
Anonymous
random_instances_VEX
16.5
SOP Ambient Occlusion
18.5
Create Occlusion at object level. Great for finding cavities, scattering objects etc.
Should have used the sample sphere functio...
Advanced
Thu, Dec 31 2020
Anonymous
Sun, Jan 03 2021
Anonymous
https://www.reddit.com/r/Houdini/co...
Intermediate
Wed, Jan 06 2021
Anonymous
Wed, Jan 06 2021
Anonymous
Move Points Along Direction
18.0
Melting Metallic DNA
18.5
Sun, Jan 31 2021
Anonymous
Magical_Explosion_v04
18.5
Magical_Explosion_v05
18.5
Tue, Feb 23 2021
Anonymous
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
Thu, Mar 25 2021
Anonymous
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Some really simple letter generation with sparks.
Beginner
Fri, Apr 23 2021
Anonymous
Simple House made with a lattice node for HDA use
Beginner
Sun, Apr 25 2021
Anonymous
Wed, May 12 2021
Anonymous
Slightly better shield
18.5
Added ricochet and made slight improvements to controls.
Intermediate
Sun, May 23 2021
Anonymous
Timeshift animation object.
16.5
Timeshift animation object.
Beginner
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
Tue, Jun 15 2021
Anonymous
vel_inherit_from_animated_...
16.5
Great for pyro burning through cloth:)
Contact information available at ndrewcook.com
Intermediate
Sun, Jun 27 2021
Anonymous
Calculate an attribute sequence number from an another attribute named sequence.
Ex : if you have a list of different agents, it...
Beginner
for-each loop with iterati...
18.5
How to use for-each loop with metadata to create procedural group names
Intermediate
Fri, Jul 16 2021
Anonymous
Duplicate Node for even spacing ,, does transform rotate scale made by https://twitter.com/luckyde_
Intermediate
Wed, Jul 21 2021
Anonymous
https://www.reddit.com/r/Houdini/co...
Intermediate
Tue, Aug 03 2021
Anonymous
houdini_projection_camera
16.0
Not by me, but by garrethoyos on sidefx.com, just uploading so I can look at it without closing my current houdini project
Beginner
Wed, Aug 11 2021
Anonymous
additive_mode_-_shader_Menoz
15.5
Wed, Aug 11 2021
Anonymous
A quick reproduction of a blender tutorial
Intermediate
Inspired by a post I saw on @sidefxhoudini 's Instagram account.
Fairly easy and straightforward build.
Beginner
Thu, Sep 09 2021
Anonymous
Tue, Sep 28 2021
Anonymous
pyro_with_centroid_exp
14.0
Thu, Sep 30 2021
Anonymous
local_prim_refinement_with...
16.0
Thu, Sep 30 2021
Anonymous
transforming_vector_volumes
12.5
Only keep edges of Voronoi
18.5
A quick and dirty way of only keeping the outside edges of a voronoi. Looks kind of interesting...
Intermediate
displacing geo while keeping topology
Intermediate
Possible solution to:
https://www.reddit.com/r/Houdi...
Intermediate
You could obviously swap out the group based on normals to a predefined "engine"-group or what have you.
Keep in mind I am not an...
Intermediate
Mon, Nov 01 2021
Anonymous
Lets you use your colors with a vdb displacment without any attribute transfer
Intermediate
Lets you displace color informaiton with a vdb displacment without unsing any attibute transfer.
Intermediate
wrangle_in_solver_question
19.0
Tue, Aug 09 2022
Anonymous
Vex_Freeze_Frame_Range
17.5
Fri, Aug 19 2022
Anonymous
ParticleControlledRBD_V003
18.5
Fri, Aug 19 2022
Anonymous
Sun, Sep 18 2022
Anonymous
brain explosion?!!
Beginner
Fri, Oct 14 2022
Anonymous
Rbd_inherit_v_after_initia...
15.0
doesn't really work with an actual airfoil
Intermediate
[POPS] by_pop_stick_release
19.5
particle activation via distance with a null
Intermediate
[SOP] by_volume_gradient_f...
19.5
simple volume vop example on how to fade density on the Y axis.
Intermediate
Thu, Oct 27 2022
Anonymous
Find Shortest Path kill ov...
19.5
Fix find shortest path's overlapping problem
Intermediate
Sun, Nov 06 2022
Anonymous
Tue, Nov 15 2022
Anonymous
Pyro_divergence_sink
16.5
Mon, Dec 19 2022
Anonymous
Tue, Dec 20 2022
Anonymous
Wed, Jan 04 2023
Anonymous
atmosphericDustAndMistSetup
15.0
Wed, Jan 11 2023
Anonymous
Effectors_vex_and_vops
15.0
Thu, Jan 12 2023
Anonymous
Move_Geo_to_World_center
19.0
Move any geo to world center and bring back to own poss
Intermediate
Promote UV to Point level and the scattered Point inherit UV. Is resolution indipendant, so the grid can have 2x2 division, and r...
Intermediate
Wed, Jan 25 2023
Anonymous
Undesirable @P.y stepping at beginning of curve
Intermediate
Mon, Jan 30 2023
Anonymous
Tue, Jan 31 2023
Anonymous
vdb_gradient_example
15.0
Tue, Jan 31 2023
Anonymous
Thu, Feb 02 2023
Anonymous
constraints_examples_v002
19.0
Mon, Feb 06 2023
Anonymous
O____0_51____LATCARF_FLES_...
15.0
O KNIL.OIB.OOOO O OOOO.BIO.LINK O
O KNIL.OIB.OOOO O OOOO.BIO.LINK O ...
Intermediate
Tue, Feb 21 2023
Anonymous
Sine Deform with VEX
19.0
A basic of sine deformer in X-Y Plane
Beginner
Procedural Spiral Staircase
18.5
staircase to study procedural approach of Houdini
Intermediate
Sun, Jun 11 2023
Anonymous
sorry for the mess
i should make a crowd who is cheering
Beginner
Tue, Aug 15 2023
Anonymous
Rbd_deintersect_simple
16.5
Tue, Aug 15 2023
Anonymous
Probability Distribution i...
17.5
Thu, Aug 24 2023
Anonymous