This website uses cookies
We use cookies to personalise content and to analyse our traffic.
We also share information about your use of our site with our analytics partners (google)
who may combine it with other information that you’ve provided to them or that they’ve collected from your
use of their services. You consent to our cookies if you continue to use our website.
Accept
Are you sure you want to delete this scene?
NONE
20
50
100
Sort by:
Popularity
Level
Version
Filter Level:
All
Beginner
Intermediate
Advanced
Filter Version:
All
16.0
16.5
17.0
17.5
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Tue, Aug 20 2019
Anonymous
point_connect_Exchange
11.0
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
Points following a static velocity field.
Intermediate
[POP] Particle Replicator
16.5
Based on this thread:
https://forums.odforce.n... interesting way of splitting points into two by using a POP Stream and POP Re...
Beginner
This scene is a sample file to run python3 on PDG.
Point:
- Set PYTHONHOME and PYTHONPATH before excuting Python3
- Change py...
Beginner
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
A quick way of calculating the density of a point cloud.
Intermediate
vellum then point deform
Beginner
noise frequency control
17.5
Foreach Loop Random Distri...
17.5
Random object distribution going for a scattered points in a scattered object
Intermediate
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Beginner
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Turbulent_Points_Gradient
17.5
Using a point VOP to manipulate a grid of points
Beginner
Advect a point by color luminosity
Intermediate
Visualize pscale of partic...
17.5
No need to do copy to points with spheres. Just one simple node in DOPs
Intermediate
This is a little file that simulates the annealing process through two steps.
Step 1). Project a point along the edge between t...
Intermediate
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Intermediate
From a starting point - shoot a ray that can bounce multiple times off of collision geo, mostly using VEX
Advanced
Wed, Apr 08 2020
Anonymous
Camera select Points
17.0
growing spiderweb (sort of)
18.0
Answer to:
https://www.reddit.com/r/Houdi...
Intermediate
Resample with random point...
18.0
(I'm not sure if the points get displayed in the preview, therefore I encourage you to download the HIP). This setup allows you to...
Intermediate
frustrumCullingVolumesample
18.0
Cull points or geometry by camera frustrum. This should be a default of sidefx imho....
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
Sun, Sep 20 2020
Anonymous
Uses a pointvop to only apply a delta mush to specific areas on a mesh
Beginner
Sun, Jan 03 2021
Anonymous
https://www.reddit.com/r/Houdini/co...
Intermediate
Wed, Jan 06 2021
Anonymous
Wed, Jan 06 2021
Anonymous
Move Points Along Direction
18.0
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Sun, Apr 25 2021
Anonymous
Wed, Jul 21 2021
Anonymous
https://www.reddit.com/r/Houdini/co...
Intermediate
Inspired by a post I saw on @sidefxhoudini 's Instagram account.
Fairly easy and straightforward build.
Beginner
Thu, Sep 30 2021
Anonymous
local_prim_refinement_with...
16.0
Promote UV to Point level and the scattered Point inherit UV. Is resolution indipendant, so the grid can have 2x2 division, and r...
Intermediate