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16.0
16.5
17.0
17.5
[RBD] simple Parkour
16.5
simple setup to demonstrate RBD collisions.
Beginner
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
[Vellum] Spawning of strut...
17.5
A setup showing how to spawn (vellum) strut balls with the integrated "emission type" "continuous"
Intermediate
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
[RBD] break a statue
17.5
Simple RBD Setup to constraint objects with a glue constraint and then break them.
Uses RBDPackedObject and Glue Constraints.
Intermediate
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Using a solver for a simple infection setup.
Intermediate
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
[RBD] hard constraint setup
16.5
I've seen a lot of weird and complicated setups for hard constraints lately.
I think this one shows the common gotchas in a clea...
Intermediate
Pyro setup showing the effect of negative temperature.
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Sun, Dec 29 2019
Anonymous
[RBD] H18 Glas interior Fa...
18.0
A quick setup showing the new RBD Workflow to delete interior faces.
This is mainly used for rendering pre-shattered glass, so t...
Intermediate
a simple setup to drive a polyExtrude with noise
Beginner
Resample with random point...
18.0
(I'm not sure if the points get displayed in the preview, therefore I encourage you to download the HIP). This setup allows you to...
Intermediate
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
Wed, Jan 04 2023
Anonymous
atmosphericDustAndMistSetup
15.0