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16.0
16.5
17.0
17.5
[RBD] simple Parkour
16.5
simple setup to demonstrate RBD collisions.
Beginner
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
[Vellum] Spawning of strut...
17.5
A setup showing how to spawn (vellum) strut balls with the integrated "emission type" "continuous"
Intermediate
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
[RBD] break a statue
17.5
Simple RBD Setup to constraint objects with a glue constraint and then break them.
Uses RBDPackedObject and Glue Constraints.
Intermediate
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Using a solver for a simple infection setup.
Intermediate
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
[RBD] hard constraint setup
16.5
I've seen a lot of weird and complicated setups for hard constraints lately.
I think this one shows the common gotchas in a clea...
Intermediate
Pyro setup showing the effect of negative temperature.
Intermediate
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
Convert N,up to orient
15.5
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Scatter Leafs on surface w...
17.5
This file demonstrates how you can scatter points based on noise. Additionally using the Foreach nodes to copy random attributes w...
Intermediate
Doctor Strange - Portal Ef...
18.0
The portal of Marvel's Doctor Strange, composed with some simple nodes in Houdini.
I began with some duplicated circles that I ...
Intermediate
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
Sun, Dec 29 2019
Anonymous
[RBD] H18 Glas interior Fa...
18.0
A quick setup showing the new RBD Workflow to delete interior faces.
This is mainly used for rendering pre-shattered glass, so t...
Intermediate
Thu, Jan 16 2020
Anonymous
Letters & Cables Vellum
18.0
Put in any Text and it will drop down, held up by some rubber bands.
Working on the issue with letters like "H" with two top p...
Beginner
Roll up a line with VEX
17.5
Roll a line up into a spiral using VEX
Intermediate
a simple setup to drive a polyExtrude with noise
Beginner
Curve Driven Pinball Wire ...
18.0
Curve driven wire rack, similar to those found in pinball machines. It has almost zero cook time when imported into Unreal as an ...
Intermediate
Resample with random point...
18.0
(I'm not sure if the points get displayed in the preview, therefore I encourage you to download the HIP). This setup allows you to...
Intermediate
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
Sun, Sep 06 2020
Anonymous
Puts all the group names into a attribute.
Intermediate
Wed, Jan 06 2021
Anonymous
Sun, Jan 31 2021
Anonymous
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
Simple Voxel buildup
Beginner
Mon, May 24 2021
Anonymous
ee_accumulative_group
13.0
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
for-each loop with iterati...
18.5
How to use for-each loop with metadata to create procedural group names
Intermediate
Fri, Jul 16 2021
Anonymous
Duplicate Node for even spacing ,, does transform rotate scale made by https://twitter.com/luckyde_
Intermediate
Tue, Aug 03 2021
Anonymous
houdini_projection_camera
16.0
Not by me, but by garrethoyos on sidefx.com, just uploading so I can look at it without closing my current houdini project
Beginner
You could obviously swap out the group based on normals to a predefined "engine"-group or what have you.
Keep in mind I am not an...
Intermediate
Mon, Oct 24 2022
Anonymous
Thu, Dec 29 2022
Anonymous
Wed, Jan 04 2023
Anonymous
atmosphericDustAndMistSetup
15.0
Tue, Aug 22 2023
Anonymous
ee_accumulative_group
13.0