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16.0
16.5
17.0
17.5
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[VEX] colorized mountains
17.5
Uses relbbox to colorize a simple landscape based on it's position relative to it's overall height.
More about relbbox here:
h...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
Finding the rotation axis of the driven wheel by solving the integral equation use a simple one-dimensional search algorithm. The ...
Intermediate
color correct in VEX
17.5
A very simple VEX code for HSV color correction.
Can change Hue, Saturation and Brightness (Value).
Beginner
[VEX] masked custom blends...
17.5
Using lerp() for blending between to blendshapes. The nice thing is that you can integrate a mask this way
Beginner
A quick way of calculating the density of a point cloud.
Intermediate
[VEX] swirl generator
16.5
I the unlikely case you would need something like that...
Can be handy with a polyframe to create weird directions to feed into...
Intermediate
This is a little file that simulates the annealing process through two steps.
Step 1). Project a point along the edge between t...
Intermediate
Procedurally generate helixes along a curve using VEX
Advanced
From a starting point - shoot a ray that can bounce multiple times off of collision geo, mostly using VEX
Advanced
Roll up a line with VEX
17.5
Roll a line up into a spiral using VEX
Intermediate
Magnetic Field Volume
18.0
Fairly simple magnetic field (VEX).
Beginner
Curve Driven Pinball Wire ...
18.0
Curve driven wire rack, similar to those found in pinball machines. It has almost zero cook time when imported into Unreal as an ...
Intermediate
Create time-driven and static contour lines based on a geometry and bool and a bit of vex.
Intermediate
frustrumCullingVolumesample
18.0
Cull points or geometry by camera frustrum. This should be a default of sidefx imho....
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
custom_ripple_solver
18.0
Two ways to create noisy ripples
Intermediate
particles_follow_curve_pcl...
18.0
A really hand tip for getting particle to follow specific paths. If you dive inside of the popvop in popnet, you'll see the magic...
Intermediate
logarithic_spiral_rainbow_fog
18.0
A non-simulation method for creating colourful fog swirls.
Intermediate
Sat, Aug 22 2020
Anonymous
Puts all the group names into a attribute.
Intermediate
Mon, Dec 07 2020
Anonymous
random_instances_VEX
16.5
Wed, Jan 06 2021
Anonymous
Move Points Along Direction
18.0
Sun, Jan 31 2021
Anonymous
Sun, Jan 31 2021
Anonymous
Great for pyro burning through cloth:)
Contact information available at ndrewcook.com
Intermediate
Calculate an attribute sequence number from an another attribute named sequence.
Ex : if you have a list of different agents, it...
Beginner
for-each loop with iterati...
18.5
How to use for-each loop with metadata to create procedural group names
Intermediate
Possible solution to:
https://www.reddit.com/r/Houdi...
Intermediate
Tue, Aug 09 2022
Anonymous
Vex_Freeze_Frame_Range
17.5
[POPS] by_pop_stick_release
19.5
particle activation via distance with a null
Intermediate
Mon, Jan 09 2023
Anonymous
Wed, Jan 11 2023
Anonymous
Effectors_vex_and_vops
15.0
Promote UV to Point level and the scattered Point inherit UV. Is resolution indipendant, so the grid can have 2x2 division, and r...
Intermediate
Wed, Jan 25 2023
Anonymous
Undesirable @P.y stepping at beginning of curve
Intermediate
Tue, Feb 21 2023
Anonymous
Sine Deform with VEX
19.0
A basic of sine deformer in X-Y Plane
Beginner