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[RBD] simple Parkour
simple setup to demonstrate RBD collisions.
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
[VDB] simplify Object
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Doctor Strange - Portal Ef...
The portal of Marvel's Doctor Strange, composed with some simple nodes in Houdini.
I began with some duplicated circles that I ...
A voxelised test model utilising RBD.
From a starting point - shoot a ray that can bounce multiple times off of collision geo, mostly using VEX