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A simple electricity effect by connecting scattered points and deforming them.
[VEX] distance based bulge
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
[VEX] distance based bulge...
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
the magic of "point deform"
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
vellum then point deform
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Simple rock with volume fr...
Useful technique for creating deformed shapes by
1. Creating lowers volumes
2. Resampling them
3. Converting to poly
UV Embedding Examples
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Multiple Blends Multiple F...
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Transform RBD Pieces with ...
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Tue, Feb 21 2023
Sine Deform with VEX
A basic of sine deformer in X-Y Plane