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16.0
16.5
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17.5
[OceanTools] water sphere
17.5
Cool example of using the Ocean Tools with non-planar geo.
Intermediate
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
Make typography by packing words into letters using uvlayout sop.
Beginner
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
geo no Intersect Pack By UV
17.5
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
From a starting point - shoot a ray that can bounce multiple times off of collision geo, mostly using VEX
Advanced
Create time-driven and static contour lines based on a geometry and bool and a bit of vex.
Intermediate
frustrumCullingVolumesample
18.0
Cull points or geometry by camera frustrum. This should be a default of sidefx imho....
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
Thu, Sep 09 2021
Anonymous
displacing geo while keeping topology
Intermediate
Move_Geo_to_World_center
19.0
Move any geo to world center and bring back to own poss
Intermediate
Thu, Feb 23 2023
Anonymous