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16.0
16.5
17.0
17.5
Copy SOP Multiple Instances
17.5
A few different methods for varying instance shapes with the Copy SOP. Includes For/Each loops, Compiled blocks, and some other tr...
Intermediate
How to vary the transforms of instances via the Copy SOP, including how to set orientations with vectors, matrices and quaternion...
Intermediate
Vellum Rest Blend Sources
17.0
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com...
Intermediate
Vellum Rest Blend Example
17.0
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com/...
Intermediate
find direction of Attrib c...
17.5
You can use a polyframe to create vectors based on the gradient of any attribute.
This way you can create vectors that point awa...
Intermediate
Vellum custom curve force
17.5
Driving POP curve force by attributes
(test to see how the site handles otls)
Beginner
[VELLUM] Vellum Spawning
17.5
Using a custom Vellum DOP Network to spawn Vellum patches. For this you have to use the Vellum Source Node and set the input corre...
Beginner
This scene is a sample file to run python3 on PDG.
Point:
- Set PYTHONHOME and PYTHONPATH before excuting Python3
- Change py...
Beginner
Wed, Sep 04 2019
Anonymous
Cutting away hard edges from volumes
based on:
https://www.reddit.com/r/Houdi...
Intermediate
[POP] Particle Replicator
16.5
Based on this thread:
https://forums.odforce.n... interesting way of splitting points into two by using a POP Stream and POP Re...
Beginner
Points following a static velocity field.
Intermediate
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
[VEX] masked custom blends...
17.5
Using lerp() for blending between to blendshapes. The nice thing is that you can integrate a mask this way
Beginner
FLIP sim follows a curve via a POP Curve Force.
Intermediate
color correct in VEX
17.5
A very simple VEX code for HSV color correction.
Can change Hue, Saturation and Brightness (Value).
Beginner
[Vellum] Attach to geometry
17.5
A simple setup to attach a rope to geometry.
Beginner
Vellum Animated Constraints
17.5
Scene from the "Advanced Vellum Workflows | John Lynch | H17 Masterclass"
-> Link to the entire Masterclass
https://vimeo.com/3...
Intermediate
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
recursive subdivision
17.5
A For-Loop setup for recursively subdividing faces (by random chance).
Intermediate
For your everyday helix needs.
Intermediate