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16.0
16.5
17.0
17.5
cut object by uvSeams
17.5
Just found that node ( vertex split ) today and thought I share it with you guys.
I needed it to cut an object by its UV island...
Beginner
Tue, Aug 20 2019
Anonymous
point_connect_Exchange
11.0
Tue, Aug 20 2019
Anonymous
Finding the rotation axis of the driven wheel by solving the integral equation use a simple one-dimensional search algorithm. The ...
Intermediate
Shows how to mix two coloured flip fluids. Based on Merk Vilsons YT Tutorial
==> https://bit.ly/2MoCCwK
Updated for H17.5
Intermediate
Sat, Aug 17 2019
Anonymous
Pop_simple_replicate
14.0
Make typography by packing words into letters using uvlayout sop.
Beginner
Sat, Aug 17 2019
Anonymous
Example_box_circle_color
17.0
Simple animation
Beginner
Particles from noise
17.5
The particles seems to not work here on site's preview. By default the particle count is set to 5mil, so it may require some mode...
Beginner
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
Using a solver for a simple infection setup.
Intermediate
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner