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16.0
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17.5
Make typography by packing words into letters using uvlayout sop.
Beginner
Sat, Aug 17 2019
Anonymous
Example_box_circle_color
17.0
Simple animation
Beginner
Particles from noise
17.5
The particles seems to not work here on site's preview. By default the particle count is set to 5mil, so it may require some mode...
Beginner
A little Glitch effect. Just a remesh controlled by a group. Nothing complicated. But a nice effect if someone is looking for som...
Beginner
Using a solver for a simple infection setup.
Intermediate
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
A basic footstep setup.
Uses a ray node inside of a solver.
The ray node pushes the snow down, the solver makes it possible to "...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[POP] turn object to dust
17.5
A base setup for turning object to dust.
The effect consists of two steps:
1. The input geo is eaten away by a box via a bool...
Beginner
[MotionDesign] rising pillars
17.5
Simple effect using transfer attributes.
The pillars are raised by a polyextrude, which is controlled by the attribute "extrudeHe...
Beginner
[VEX] colorized mountains
17.5
Uses relbbox to colorize a simple landscape based on it's position relative to it's overall height.
More about relbbox here:
h...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner